By Regis Sbudd J. Bates
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Springer Verlag. , and Yan, H. (2000). Human Conversation as a System Framework: Designing Embodied Conversational Agents. In Embodied Conversational Agents, pages 29–63. Cambridge, MA: MIT Press. Dehn, D. and van Mulken, S. (2000). The Impact of Animated Interface Agents: A Review of Empirical Research. International Journal of Human-Computer Studies, 52:1–22. edu Abstract The functions of social dialogue between people in the context of performing a task is discussed, as well as approaches to modelling such dialogue in embodied conversational agents.
Uhhuh”). , 2000b]. , 2000a]. REA is an embodied, multi-modal real-time conversational interface agent which implements the conversational protocols described above in order to make interactions as natural as face-toface conversation with another person. 1). 1. User interacting with REA. REA has a fully articulated graphical body, can sense the user passively through cameras and audio input, and is capable of speech with intonation, facial display, and gestural output. The system currently consists of a large projection screen on which REA is displayed and which the user stands in front of.
This interpretation of the results is backed up by comments such as this response from a subject in the face-to-face social condition: The only problem was how she would respond. She would pause then just say “OK”, or “Yes”. Also when she looked to the side and then back before saying something was a little bit unnatural. This may explain why subjects preferred task interactions face-to-face, while on the phone REA’s social dialogue had its intended effect of making subjects feel that they knew REA better, that she understood them better, and that the experience was more fun and less tedious.